


The story is well paced, giving you just enough of each environment so we weren't left desperate to move on before being whisked to somewhere new and each new creature offered a fresh challenge and opened up new ways to think about the tasks at hand. Minor issues aside, Little Nightmares 2 is a spot-on sequel, delivering more of what made the original so great in the first place, while adding that little something extra thanks to its AI companionship with Six. Thankfully, these moments were really rare, meaning we could count the amount of times Little Nightmares 2 left us frustrated on one hand. This left us feeling drained: the moment of fear had passed, leaving us frustrated.Įven on a more basic level, during time-pressured moments if we weren't at the perfect angle to pick up a weapon or pull out a fuse, the game would assume you had a different idea – an obvious drawback of mapping multiple key actions to a single button. However there were some irritating occasions when ever so slightly misaligning or timing a jump would lead to instant death before being loaded to a punishingly bad checkpoint, forcing you to set up a puzzle all over again before giving it another shot. With its story buried deep within the game's surrealist-nightmare experience, a lot of what's going on is completely up for interpretation – something we fell in love with but which leaves some points unclear – so here's what we think is going on.īandai Namco Entertainment / Tarsier Studios Digital Spyįor the most part, everything works a treat, with simple controls and mechanics that just work together. Little Nightmares 2, for better or worse, doubles down on this formula, delivering an experience we found truly terrifying, head-scratching and hard to put down, despite some niggles and flaws from the previous game that once more came along for the ride. Related: PS5 review: Sony's next-gen PlayStation 5 console is a gaming goliath With your enemies always clearly in sight, the challenge was simply getting by, solving puzzles unnoticed as fighting wasn't an option and running is only a true last resort, often leaving you a hair's breadth away from capture. 2017's Little Nightmares was a blast of creativity that took the horror genre's usual 'hide and seek' elements and really brought them to the fore, forgoing obvious jump scares or hidden enemies waiting to pounce in favour of a different approach that truly piled on the dread in its 2.5D world.
